Detect Metals and Minerals (P&P)

Detect Metals and Minerals (Divination)

Sphere: Divination, Elemental (Earth)

Range: 0

Components: V, S, M

Duration: 1 turn + 1 round/level

Casting Time: 1 round

Area of Effect: 10-foot x 120-foot path

Saving Throw: None

This spell allows its casters to divine the location of a single type of ore or mineral deposit. Casting priests concentrate on finding a specific type of metal or minerals. Priests can detect different types of metals and minerals(Including gems) during the spell's duration, but only one type can be detected per round. If the substance is within a path 10 feet wide and 120 feet long, the exact location and approximate quantity of the metal or mineral is revealed. Casters can find metals and minerals of any type and can determine whether they are in a pure, refined form (pure silver, for example), raw ore (iron ore), or ally form (adamantine). Casting priests can move at a walk and maintain the spell but they cannot engage in strenuous activity and maintain it.

The material component of this spell is the priest's holy symbol.

Source: Boyd, E. L. (1997). Powers & Pantheons. Renton, WA: Wizards of the Coast, Inc.